Game Testing All in One by Charles P. Schultz, Robert Bryant, Tim Langdell

Game Testing All in One



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Game Testing All in One Charles P. Schultz, Robert Bryant, Tim Langdell ebook
Page: 416
Format: chm
ISBN: 1592003737, 9781592003730
Publisher: Course Technology PTR


Many individuals mistakenly think that game testing is all fun and no work. Top twelve tips for running a beta test. Game Testing All in One (Game Development Series) Product Description “Game Testing All in One” focuses on testing fundamentals, including how to. In fact, you must be able to follow a detailed set of instructions in order to get the work done properly. We've probably all spent some time entertaining a common childhood geek fantasy of becoming a professional game tester. And no one cares about your suggestions for improving the game. As we were busy engaging in the Uniquely, though, he also addresses one of the trickier aspects of latency-focused benchmarking: how the graphics pipeline works and how the tool that we've been using to measure latencies, Fraps, fits into it. Schultz, C.P., Bryant, R., & Langdell, T. Http://www.joelonsoftware.com/articles/BetaTest.html; Wilson, R. All of this activity brought new attention to the frame latency-focused game benchmark methods we proposed in my "Inside the second" article over a year ago and have been refining since. Bubble Witch Saga – Just one click for all the coins, BETA.

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